Wednesday, March 26, 2014
Particle Inspiration
For class we were asked to find some reference for a particle system we want to make for our racing level. My idea is to create some vents that periodically shoot fire vertically from the ground. I'm not 100% sure on how I want the fire to shoot out from the vents yet but here is what I've found for inspiration.
Thursday, March 6, 2014
Tuesday, March 4, 2014
Game Programming - PhysX Asset
For my programming class we were tasked with creating a destructible mesh. I decided to make a glass display that players could drive through. Its all still a WIP but heres what I have so far.
Thursday, February 27, 2014
Game Programming: Destruction
For my programming class we were asked to come up with some sort of construct that would mimic real world materials and be full destructible. I thought it would be cool to stay within my classes racing theme and design something with a little more sci-fi flair.
My idea is simple: Design a glass panel that is able to be crashed into. I thought it could be fun pay homage to the Rebel Alliance and design something similar to the following:
I found some useful video reference in both cinema and real world that shows how glass would break when force is acted upon it.
Monday, February 24, 2014
Game Programming: Exploding Barrel
For programming class we were asked to take a video of our exploding barrel, in my case a droid, and show how it explodes.
Overall I'm happy with what I made. There are still obviously some issues to iron out and ofcourse we have to make our own particles sooner or later. Here is the result.
Overall I'm happy with what I made. There are still obviously some issues to iron out and ofcourse we have to make our own particles sooner or later. Here is the result.
Intro Trailer
For class we were asked to go find some intro sequences for our favorite racing games. These findings will be used to help develop a intro sequence for our racing levels.
The videos I chose were of the Boonta Eve classic and Abyss from a game called Star Wars: Pod Racer for the N64. The reason I chose these two sequences is because they feel extremely cinematic. I love how the camera pulls back while big ships simultaneously come into frame. I feel this gives a bit more life to the environment.
The videos I chose were of the Boonta Eve classic and Abyss from a game called Star Wars: Pod Racer for the N64. The reason I chose these two sequences is because they feel extremely cinematic. I love how the camera pulls back while big ships simultaneously come into frame. I feel this gives a bit more life to the environment.
Thursday, February 20, 2014
Programming for Games - Explosive Barrel
For my programming class we were tasked with creating some sort of obstacle for our racing level that would explode and deal damage to the place in some way.
Here is my concept:
Here is my concept:
I thought it would be cool to have a floating mine field that, if triggered correctly, cause a large chain reaction and possibly damage a group of players.
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