Thursday, February 27, 2014

Game Programming: Destruction

For my programming class we were asked to come up with some sort of construct that would mimic real world materials and be full destructible. I thought it would be cool to stay within my classes racing theme and design something with a little more sci-fi flair.

My idea is simple: Design a glass panel that is able to be crashed into. I thought it could be fun pay homage to the Rebel Alliance and design something similar to the following:



I found some useful video reference in both cinema and real world that shows how glass would break when force is acted upon it.

 








Monday, February 24, 2014

Game Programming: Exploding Barrel

For programming class we were asked to take a video of our exploding barrel, in my case a droid, and show how it explodes.

Overall I'm happy with what I made. There are still obviously some issues to iron out and ofcourse we have to make our own particles sooner or later. Here is the result.



Intro Trailer

For class we were asked to go find some intro sequences for our favorite racing games. These findings will be used to help develop a intro sequence for our racing levels.

The videos I chose were of the Boonta Eve classic and Abyss from a game called Star Wars: Pod Racer for the N64. The reason I chose these two sequences is because they feel extremely cinematic. I love how the camera pulls back while big ships simultaneously come into frame. I feel this gives a bit more life to the environment. 











Thursday, February 20, 2014

Programming for Games - Explosive Barrel

For my programming class we were tasked with creating some sort of obstacle for our racing level that would explode and deal damage to the place in some way.

Here is my concept:



I thought it would be cool to have a floating mine field that, if triggered correctly, cause a large chain reaction and possibly damage a group of players.