Mike
Marra | Lighting Artist | 727-215-0422
5494 Desoto Pkwy, Sarasota FL 34234
mmarra@c.ringling.edu | www.mikemarra.com
5494 Desoto Pkwy, Sarasota FL 34234
mmarra@c.ringling.edu | www.mikemarra.com
EDUCATION
__________________________________________________________________________
Ringling College of Art + Design | Sarasota, FL
May 2016 | Bachelor of Fine Arts (BFA) in Game Art and Design
Ringling College of Art + Design | Sarasota, FL
May 2016 | Bachelor of Fine Arts (BFA) in Game Art and Design
Saint Petersburg College Saint
Petersburg, FL
May 2011 | Associate of Science (AS) in Video Game Foundations
May 2011 | Associate of Science (AS) in Video Game Foundations
WORK
EXPERIENCE ___________________________________________________________________
Teaching Assistant | Ringling College of Art + Design | Sarasota, FL June – August 2014
Worked with 16 high school level students with an introduction to Unreal Engine 4. Demonstrated working knowledge of game design to help create real-time 3D game environments. Answered questions related to the game design pipeline and were involved in both artistic and design related discussions.
Teaching Assistant | Ringling College of Art + Design | Sarasota, FL June – August 2014
Worked with 16 high school level students with an introduction to Unreal Engine 4. Demonstrated working knowledge of game design to help create real-time 3D game environments. Answered questions related to the game design pipeline and were involved in both artistic and design related discussions.
Modular Kit Environment | October 2014
A 30 day course study, worked on a team of artists using Unreal Engine 4, to create a construction kit that would fit seamlessly into a modular environment.
- Responsible for designing, set-dressing, animating, and lighting a navigable space in Unreal Engine.
-Created multiple in-game props including a hero asset and a modular construction kit.
- Responsible for shooting and editing footage of personal environment to showcase.
A 30 day course study, worked on a team of artists using Unreal Engine 4, to create a construction kit that would fit seamlessly into a modular environment.
- Responsible for designing, set-dressing, animating, and lighting a navigable space in Unreal Engine.
-Created multiple in-game props including a hero asset and a modular construction kit.
- Responsible for shooting and editing footage of personal environment to showcase.
Workshop Environment |
November – December 2014
A 30-day course study, worked on a small team of artists using Unreal Engine 4 to create an environment that showcased a specific job, in my case a Dwarven Forge Workshop.
-Duties equivalent to the Modular Kit Environment.
A 30-day course study, worked on a small team of artists using Unreal Engine 4 to create an environment that showcased a specific job, in my case a Dwarven Forge Workshop.
-Duties equivalent to the Modular Kit Environment.
Thesis Preproduction |
January 2015 – April 2015
Worked on a two-person team to conceptualize and create visual development for two thesis pitches that would include a playable demo and storytelling trailer.
- Responsible for: creating visually compelling camera shots, game mechanics, two unique environments, protagonist weapons, particle systems, and prop assets.
Worked on a two-person team to conceptualize and create visual development for two thesis pitches that would include a playable demo and storytelling trailer.
- Responsible for: creating visually compelling camera shots, game mechanics, two unique environments, protagonist weapons, particle systems, and prop assets.
Thesis Production |
August 2015 – Current
Worked on a two-person team to create a visually complex mock game trailer and playable navigable space using Unreal Engine 4.
-Created two visually sophisticated game environments. Responsible for all aspects of the scene including Lighting, Modeling, Texturing, and Set Dressing.
-Responsible for majority of camera and cinematography work. Created compelling shots that engaged the viewer and contributed to the overall mood.
-Responsible for creating complex weapon design for hero character.
Worked on a two-person team to create a visually complex mock game trailer and playable navigable space using Unreal Engine 4.
-Created two visually sophisticated game environments. Responsible for all aspects of the scene including Lighting, Modeling, Texturing, and Set Dressing.
-Responsible for majority of camera and cinematography work. Created compelling shots that engaged the viewer and contributed to the overall mood.
-Responsible for creating complex weapon design for hero character.
SOFTWARE
PROFICIENCIES_________________________________________________________________
Maya | Zbrush | UE4 | Photoshop | Quixel Suite | Knald | xNormal | Perforce | Adobe Premiere
Maya | Zbrush | UE4 | Photoshop | Quixel Suite | Knald | xNormal | Perforce | Adobe Premiere
AWARDS/ACTIVITIES/___________________________________________________________________
Award/Best of Ringling 2013-2015
Award/Best of Ringling 2013-2015
2014:
Sophomore Racing Level chosen for exceptional game design and environment.
2015: Modular Kit Environment and Beautiful Biome Environment chosen for exceptional aesthetic design.
2015: Modular Kit Environment and Beautiful Biome Environment chosen for exceptional aesthetic design.
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