Sunday, September 7, 2014

Multiplayer Level Analysis

For class we were asked to analyze a multi-player first person shooter level. The game I chose is Star Wars Battlefront II. Technically the game is a third person shooter but it does have a first person mode. Despite being a FPS or TPS, the games multi-player level design is fun and well constructed.


Game Overview:

In Star Wars Battlefront II two factions fight head to to head in a conquest style combat. Both sides start with a set amount of reinforcements and once that number reaches zero, the team with the higher reinforcement count wins the game. The major mechanic in Star Wars Battlefront II is capturing of command points, or CPs. Taking control of CPs causes your enemies reinforcements to decline at a faster then normal rate.




Setting/Environment:

The level takes place in Mos Eisley, a city on the planet of Tatooine. The map takes place during the day and the sandy desolate environment is clearly visible to the player. The reason I chose this level is because its very nonlinear in the way the player can traverse the map. The player has ample opportunity to use buildings as cover and a vantage points.

Sections:

The two major areas of the level are the Spaceport and the Cantina. These two landmarks are clearly visible and controlling either one of them could be the deciding factor for a victory. The spaceport is a large structure that is defended by player/npc controller turrets. The central location of the spaceport on the map allows for reinforcements to flank enemies from all sides.

Game play:

Scatted throughout the level are buildings that can be used for cover. Some of the buildings have attached stairs that give the player access to height advantages. Some of the buildings even have turrets on the roof. This adds even more interest and offers some unique choke points on the map.


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