Tuesday, August 19, 2014

2D Platformer Analysis

 For my Game Design class we were tasked with analyzing a sidescrolling platforming game. The game I chose is LIMBO, a stylized puzzle platformer developed by Playdead.


The basic story of the LIMBO is that you play as a boy that awakens in a dark forest at the edge of hell. You must journey through this world and solve puzzles and try to survive.



The game is interesting because it's essentially one giant level that seamlessly blends into each other. This was particularly difficult when trying to analyze the games "tutorial" level. However, the first few minutes of gameplay are paced in a way that gives the player a chance at learning the mechanics, even if its very unforgiving and you will probably die..

In LIMBO you learn by doing. All of the puzzles/obstacles can somehow kill you. The game isn't too hard but it is very easy to die and you will have plenty of opportunity to learn from those mistakes.

The obstacles in LIMBO include such things as pull carts, rope swinging, dodging boulders, as well as many others.



As the game progresses players are introduced to increasingly difficult puzzles and enemy creatures that offer a more immediate threat than the environment itself.


Here is the level layout and he first few minutes of gameplay.







No comments:

Post a Comment